Bottom Line Up Front (BLUF): One photo of an object becomes a textured 3D model. The result opens right on the page: spin it with the mouse and download it as a GLB file for Blender, Unity and Unreal Engine.
One object in the frame, a plain background, good light. JPEG, PNG and WebP up to 10 MB are accepted: the larger the object in the photo and the fewer overlaps it has, the cleaner the model.
Hidden sides are guessed from a single view, so the back may differ from the real object. If you need accurate sides, open “Multiview → 3D”, where up to four views are uploaded.
Form detail (512, 1024 or 1536) controls mesh density, texture size (1024–4096 px) controls how sharp the surface looks. The token price is shown before the run and depends on the chosen values.
The “Show example” button opens a finished textured model: spin it and look at it from every side without spending tokens. That way you see what you get before the first generation.
Tokens are charged when the task is created. If generation fails or the service is unavailable, the tokens are returned automatically. Finished models are kept in your account history.
No. The model is generated in the cloud; your device only needs a browser and internet access to download the file.
Usually from 10 seconds to a couple of minutes. The page shows task progress and the model can be rotated and downloaded as soon as it is ready.
Upload another photo: one object, plain background, good light. A poor result is not a failure: a re-run is a new task and a new charge.
GLB with geometry, textures and material maps. It opens in Blender, Unity, Unreal Engine and most 3D editors.