核心要点 (BLUF): Convert any input (GLB/FBX/OBJ/STL up to 150 MB) into the target format, carrying textures and animations; 5 tokens for the basic setup.
Base settings (5 credits) keep 4096 JPEG textures and all animations. Fine presets are available: WEBP texture compression, repacked UVs, vertex colour export and bottom-pivot placement.
Typical targets: FBX (Unity/Unreal), GLTF (web), OBJ/STL (CAD/print), USDZ (iPhone AR).
The basic setup is 5 credits; 10 when any advanced parameter is set (quad, face_limit, flatten bottom, texture size/format, pivot, scale). The exact sum is shown before the start.
Yes — with_animation is on by default; switch it off for static meshes only.
Yes: USDZ is the iPhone AR format and it is on the accepted output list.